Creating a Solid body with surfaces in SOLIDWORKS

While working with surfaces in SOLIDWORKS, you would typically add a feature to convert it to a solid body at the end of your design tree. How do you convert it to a solid body? There are many ways to do that. Here you will learn different features of Surfaces that has an option to convert your surfaces to a solid body.

Knit Surface 

Knit surface is the most commonly used feature in creating a solid body in SOLIDWORKS. Continue reading

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Creating Extruded, Revolved or Swept Cut as Assembly Features in SOLIDWORKS

Aside from inserting parts, there are many features that can exist in SOLIDWORKS assembly, such as fillet, mirror and many more. Here, you will learn about extruded, revolved or swept cut feature that can be created in SOLIDWORKS assembly.

For instance, you are creating multiple parts for your assembly and you want to create a hole that is concentric on each part, this can be done by creating an extruded cut feature on each part that consumes more time and Continue reading

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SOLIDWORKS Bill of Materials

Bill of materials tables are important aspects of any engineering drawing since they identify the number and type of parts present in an assembly, and very many other important aspects of the design.

With the Bill of materials feature the designer can also quickly note the materials making up the parts and the number of parts required and therefore come up with the appropriate inventory list.

I went with the simple assembly below to demonstrate this capability.

We are first Continue reading

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Creating a knurl pattern in SOLIDWORKS

Surfaces on machine parts sometimes require a rough finish so as to enhance grip when held by the hand.

Knowing how to create a knurl impression becomes useful so that a machinist knows when to emboss such a feature on a pattern. There are several ways in which you can create a knurl impression on a part but none works better than a good old fashion cut.

Let’s begin by creating a part onto which we can emboss the feature. Continue reading

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Solidworks Assembly constraints

Constraints are the most important features of an assembly since they limit the degrees of freedom of a part allowing the designer to specify movability of the part.

Several mate constraints exist within Solidworks ranging from simple standard mate constraints like coincident mates that constrains two surfaces to each other, concentric mates that constrains two cylindrical parts to move along the same axis to mechanical mates like cam, slot, hinge and gear mates.

I will do some simple mates to Continue reading

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Creating custom appearances in SOLIDWORKS

SOLIDWORKS is a quite versatile CAD modelling software and one of its advantages is that it allows the user to create custom features.

An example is the custom form tool feature that allows a designer to create a custom forming tool from a part file in a shape created to suit the designer’s needs.

This makes the software useful especially when what one requires is not in the design library.

In this demo, I will be taking you through how Continue reading

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Inserting a pinned support during simulation

Sometimes in Simulation of structural beams, one is required to define different end supports. One particular end support common in most beam analysis is the simply supported beam, i.e a beam fixed at one end and which has a pinned support on the opposite end.

So how do we define such kind of supports? Well in the following simple steps, you will be able to set up such supports.

First, we need to create our beam part in SOLIDWORKS.

A Continue reading

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Working with planes in SOLIDWORKS

One very useful skill to have when working in SOLIDWORKS is working with planes. These set of skills comes in handy when working on parts that require you to insert planes in absurd orientations.

Knowing your way around setting up of planes, therefore, becomes a necessary skill. In this demo, I will be taking you through how to work with planes.
Go into SOLIDWORKS and create a new sketch.

This prompts you to select one of the pre-existing planes so Continue reading

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Modelling a golf ball in SOLIDWORKS

Because of SOLIDWORKS superior modelling techniques, then a number of parts with complex shapes is possible. In this particular tutorial, I will be taking you through how to model a Golf ball in SOLIDWORKS.

First, we need to create the dome-like structure representing the golf ball.

Next, we create one of the golf ball holes with which we will be able to create a pattern of.

Do a revolved cut to create the hole. We then create our reference geometry Continue reading

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Creating Section Views

Section views in many CAD modelling software are useful in revealing internal features of a part some of which may be obscured. Features like sunk holes with varying diameters at different depths may be difficult to identify unless with the help of section views. SOLIDWORKS is able to create section views based of the multi-views of a part (front, side or plan view). Section views can either be

  • Half section
  • Full section

A full section involves using a cutting plane Continue reading

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